You can also directly follow the developers @koonschi and @qui_sum. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. Except for maybe 10 wings of 12x avorion salvage fighters :D. 0 and the shield damage multiplier is 1. 4, hull damage of 5. Adds ten new types of torpedoes to equipment docks for purchase. So guess i take for my ship Rocket and give AI ships Laser and Railgun ( have 2 AI ship right now) 1. Xmin-Xmax possible damage range. I have a question about damage types. Ship HP = total block HP; may also be related to total damage you can take before dying. Any other asteroid is either empty or is mineable by itself, you can't interact with them. So plasma fighters do well against shields, ionized weapons will damage hull when it passes through (tested: Turn off weapons, only use fighter group with given weapon, watch enemy health. < > Showing 1-15 of 47 comments. NPCs can have hardeners. Open the Turret Factory – Build Turrets menu as outlined in the Basic Turret Crafting section. just open the ingame chat by pressing "enter" and type a "slash" before each command and confirm the command you have chosen with enter. But having a special unique quest to do this for each captain type would be a great incentive to level up multiple captains especially the smuggler who is mostly useless. On the Avorion Wiki website, describing gun types and bonus damage, I understood what it said to mean that some of the buffs are already applied and shown in the stats, while others "like bonous damage to hulls or shileds" are added after. The faster you ram something the more damage it will do, so try the velocity bypass upgrade. Higher damage and range. Welcome to LD7's Avorion Beta 2. This is a flat 30% increase to your hitpoints for a single system slot and a 250%ish weakness to a particular type of damage. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or. Let's say I generate a Laser turret with damage of 5. Shield does not prevent collision damage, so hull/armor is good to have. I can understand what you're getting at but in this context and scenario it just has no purpose. If you've played Avorion for awhile, there's one or two turrets that just make you want to go "Wow, I'd really like more than just one of those. They are attached to ships and stations and have a number of weapons attached to them. 4, hull damage of 5. Weapons now officially deal different types of damage: Basic Physical and Energy, and then Antimatter, Electric, Plasma and Fragment damage, which are. The Xsotan Wormhole Guardian (XWG) is located in the very middle of the Galaxy. com]) Blocks inside integrity fields can now take 20 times as much damage before they explode. 8, changes include a rework of galaxy generation, weapons, combat, progression, spawn system. 4, hull damage of 5. Why are some ships immune to a damage type, and then more appear as you destroy them. 4, hull damage of 5. Avorion > Workshop > Armored_Core's Workshop. 4. Launcher turrets can also have "seeking" which causes the rockets to follow an enemy. However, at $500 a pilot per hour, the upkeep really adds up fast. It will do 4000 damage. I don't mind resistance, but immune no. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. 4 and shield damage of 5. As can be seen, the lower the random number, the easier it is to hit - because the hit chance will always be above a low random number. I also see that the hull damage multiplier is 1. ie if two turrets are the same type, tech level and rarity but different materials then on average the one made out of the better material will do better dps. Damage Type. Is the fact that one is avorion make it better? like mining turrets? that reduce damage on higher resources? Basically what i am asking is, is the DPS the only thing that matters or the. I have to account for potentially millions of dps coming my way, hundreds of thousands of which might be punch through the shields, so that really only leaves me one style of gameplay/ship to do; Big, sluggish ships with shield reinforcers and boosters, and regularly boosting for 5 mins for shield regen. 1> Tonnage restrictions. But I. Change language. Just lost a t8 ship with 240k Shields and 50k armor in a sector with 18 ships with 200 omicron. Weapons like railguns don’t necessarily get better with a higher DPS stat. A very easy fix is to hold shift at that moment, change the auto turrets to only attack your target and then make sure you don't target the mother ship. 30s repair restriction no longer applies when the damage was self-inflicted . 4. According to game. Various class ships can become Quantum types based on the difficulty of the game. I also see that the hull damage multiplier is 1. Avorion 14. 9. In my case its physical damage types, but physical damage causes impact damage and heat, but their not immune to plasma which is also heat. Open the inventory menu and start the comparison popout by pressing E over a desired turret you have in inventory. 4, hull damage of 5. To get realy good weapons you either: - have drob luck and make a blueprint of it - gamble with a research station and make a blueprint of it I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. Avorion. Link - FORUM POST. In X4, the focus is on your empire and the galaxy. Very bad accuracy. It's getting ridiculous, if I'm honest. "Hardcore" motherships and dreadnoughts are the most dangures enemys ;). Go to avorion r/avorion •. Rail guns and lightening guns are long range, slow firing, hit scan weapons with cool downs. If I look at the weapon attributes, I get damage of 5. You can place any turret on them, as long as it is not larger than the dimensions of the block's surface. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. kmsrocks1. Many enemies may drop them as well, and the quality of these turrets scale. I have 4 chainguns and they keep getting that immune message. Incubators (Carriers) contain 12 fighters total. 4. 0 now live! Hey everyone! These are the final patch notes for update 2. Enemy shield damage resistance will not exceed 70% while this mod is active. Encounter damage on the slot varies from 1 to 15000, depending on the level of tech and the material of the gun. But I. 1. On 8/9/2017 at 10:23 AM, DoorsMonster said: Repair turrets are useless. loabearwolf May 13, 2020 @ 6:55pm. 4. Each block type – hull, thrusters, crew quarters, cargo hold, etc - can be stretched and moulded and clipped on almost wherever-you-want. If I look at the weapon attributes, I get damage of 5. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. So guess i take for my ship Rocket and give AI ships Laser and Railgun ( have 2 AI ship right now) 1. 8)等,UP主更多精彩视频,请关注UP账号。Note: this content applies to 1. The odds of a rarity increase are 20% per turret used. So what I do is multiply damage by fire rate. (e. 3. I also see that the hull damage multiplier is 1. Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen. If you exclude it, you'll exclude a large part of the balancing Wayleran has done. So, you need a mining captain to maximize your yields and the traits that captain has. So, I stumbled upon a turret factory, that offered launcher with 'burst fire' that pushed 4k dps whereas other factories/gun types struggles to to reach 1k (usually around 300-600) at where I am. Hangers can only be constructed with Trinium, Xanium, Ogonite or Avorion. After 2 years from Alpha 1. Here are some examples of damage on ship surface that could serve as inspiration: Damage per slot and damage type carries into fighters. Blocks are what all structures in Avorion are built from. In fact I have seen about 5 or so older threads in the discussions about this very subject. Integrity Generators increase the health of affected blocks by a factor of 10. . Let's say I generate a Laser turret with damage of 5. This interface varies from script type to script type. -The damage output on the laser. pi. I do not know if this applies to other weaponry. Coaxial Lightning (exotic Xanion) Tech: 52 DPS: 17,567. For boosts and hyperdrive recharge, you will need excess energy generation capacity, or the more situational batteries. You still take full damage from everything else, and that everything else isn't much if you have a well built block. Let's say I generate a Laser turret with damage of 5. I also see that the hull damage multiplier is 1. 4 and shield damage of 5. Generally if you can afford it you just want to use a higher tier material and there's no point to using an earlier game material. However, when the random number is. Trinium and titanium are the light materials. 3 Naonite 3. Mattoropael Feb 14, 2018 @ 11:32pm. The official script types of stations at the time of writing are: Biotope. 4 and shield damage of 5. I am currently writing an update of my Custom Turret Builder mod. He drops the XSTN-III module which is needed to access the center of the galaxy. . I am currently writing an update of my Custom Turret Builder mod. I have a question about damage types. It deals 1/8th the damage to each thing it hits and shields negate the hull penetration (which they should seeing as how they are not hull). e. At least one of the two hanger openings cannot be obstructed or the fighters cannot be deployed. Just use the highest per slot damage turret you can find, preferably one with bonus shield or hull damage. When I select 3 (AM), All ten tubes are immediately loaded with Antimatter torpedoes, until I select another torpedo type. 0 and the shield damage multiplier is 1. -- Two firefighters were killed battling an overnight fire aboard a cargo ship in Port Newark. For information about turret mechanics, including damage and hit chance, see Turret mechanics. But I. This will put the ship into autopilot and the autopilot will continue until the command. I have a question about damage types. By: KnifeHeart. Avorion is not an MMO, and will never be one because it was not designed as one. 3. It was designed to fend off the Xsotan invasion in the past. Let's say I generate a Laser turret with damage of 5. Lastly I build the rest of the ship around it. The key things to look for in my opinion is the bonus traits, Merchants try and get the ones that reduce the time is takes to do missions, aswell as market expert to maximise profit. Mid to Late-game ships (Trinium, Xanion) seem to average around 1 to 1. These scripts are loaded by the game and provide functions that will be executed by the game, all during runtime. NOTE: The server. 3. nitrado. They will also tractor in loot if they have the modules and room. Changes include a rework of galaxy generation, weapons, combat, progression, spawn. Special traits, such as "Plasma" or "Electric" and buffs such as "+5% damage" are also randomly applied to the product turret according to its type. shut down when last administrator logs out. 0. Beta Branch Patch 0. Means that this railgun has 5256 dps per slot vs shield and up to 60041 dps per slot vs hull (often less). Especially if its Avorion fighters. Avorion eXtended - Localization. They are stored in the cargo bay of a ship. But I. Salvaging above the turret material tier gives an efficiency and speed penalty, salvaging below the turret material gives a bonus, same as mining turrets. The only mines that are worth building for cash income are gold/plat (noble metal type 1), silicon, copper, aluminum, zinc, lead, and ore. All Discussions. Let's say I generate a Laser turret with. They do 100% damage to shields and armor, including heavy armor, and integrity field damage mitigation doesn’t work against them. 1. The enemy ships that have shields which are 90% resistant to one of the damage types really add no value to the game at all. 4, hull damage of 5. . The configuration for your Avorion server is controlled by the settings in the file server. and so on. Auto turrets are any non-point defense weapons that have been designated as autofire by you in the ship interface. As seen in the above image, parts of the. Default: 1 /port [value. amount of damage done to an object on collision, from 0 to 1. The actual problems I have are: -Bigger cannons not doing damage AT ALL. Data assumes all goods are sold for their base prices in the sector the mine is founded in. I also see that the hull damage multiplier is 1. matt May 21, 2020 @ 7:18pm. Anything else is pretty much useless: Missile damage doesn't seem to scale well, plasma same, railguns. - Every resource except Avorion may be generated at any coordinate in the galaxy. The follow list got all ship sorted in fleet and slot groups. Bolters are always good choices for making fighters, and look out for burst fire plasma turrets as well. If using the extended weapon info mod you'll see a 500-750DPS Pulse Cannon is more effective than a 3300DPS Chaingun for instance. Each individual hull/armor piece can be destroyed, while the entire shield needs to be depleted before your ship starts taking damage, and shield damage is free to repair. So lets say a Railgun does 1000 damage. English: The Corvette Tellus is a tradiotnal starter ship. The Wormhole Guardian & Prototype will always be made of Avorion, and maintains a static size. If you want exactness, plasmatic lightning is very effective as a shield dropper. "Armed" turret techs increase the number of armed/offensive/pew-pew turrets you can have. Many of the stunning ailments can be made to go through armor with the Torturer trait, if you want to have a lockdown setter. Toss in a little lightning for the electrical damage Good lasers if you can get them. Reduced additional damage of lightning guns from 50% to 15%;. Type; cookiebottest: frontend. To mine, the player needs a ship that has a mining laser equipped. The chart provides a visual reference for. Same goes for weapon type - Different types of weapon may suit different combat and play styles. The lowest efficiency (68. Penalty: Rate of Fire decreased by 10%. I am currently writing an update of my Custom Turret Builder mod. Carbon is used in manufacturing steel, armor, and in chemical processes. Currently there are 4 types of weapons in the mod:-Heavy Turbo Laser = High damage on hull , very. Gates are immune to all damage, and cannot be destroyed even if the player goes to war with the owner. - Sector size increased to about 250kmTo demonstrate, I made a small freighter out of avorion, and then changed most of the blocks to trinium. 4, hull damage of 5. But I. Xsotan detected. Many of the stunning ailments can be made to go through armor with the Torturer trait, if you want to have a lockdown setter. Gamepedia Difficulty Edit Difficulty in Avorion is a setting that can be adjusted to either give the player an easier time playing, or making it more difficult by choosing one of the. Avorion - eXtended is a Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox aspect of the game. 0 and the shield damage multiplier is 1. Have a look on the data about your ship while laying out its functions. Trinium: Lightest material in the entire game with insane adaptability (almost all blocks available) Ogonite: Best Armor (but also 2nd-heaviest after Iron) Avorion: Best block HP (but no armor), only non-Iron material with Inertia Dampener, Hyperspace Core bypasses rifts, highest performance for all tech blocks that scale with material. So you may need to look at clearing your cache, verifying you have enough RAM, and the ram is fast enough. Turret Control Subsystems are installable Subsystems that increase the amount of turrets a craft can use. 2) with the rest contributing dps. 0 and the shield damage multiplier is 1. This file is normally found in the folders /galaxies/avorion_galaxy. Let's say I generate a Laser turret with damage of 5. Wreckages are the remnants of a destroyed ship, station or shipyard. Most enemies take one shot to kill. If I look at the weapon attributes, I get damage of 5. 4, hull damage of 5. Up close <2 or 3 km, lasers and tesla can do tremendous damage, at a high cost, sometimes huge cost, in energy. It wouldn't show the change, but then like a minute. Now (correct me if im wrong again) if you have higher tiered salvagers like xanion or oganite etc, all they do for you is increase the damage to the block you are excavating, allowing you to literally salvage the block ALOT more faster. 4 and shield damage of 5. Go to avorion r/avorion •. I'd love buttons for changing a particular turret's damage type at the cost of several turrets of that type. Also use shields obviously, however some turrets can penetrate them, it will greatly increase your ship's durability. 2) keep looking for better Turret factories. Change language. Fighter Factories are Factories that can be used to create your own Fighters. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. If I look at the weapon attributes, I get damage of 5. 4. Larger turrets are generated by higher tech values. 3 to 2. As long as you build a ship that can fly faster than the enemies you can hold them at 30k and just blind-fire rockets ('R' selects closest enemy) that will seek the targets chasing you and you. The further into the game you go, and the more assets you have in motion, the more resources are needed. Mining is the process of obtaining materials from asteroids. I also see that the hull damage multiplier is 1. Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox experience. In this hardcore add-on you'll explore the mysterious and dangerous Rift dimension. I've shot plasma and ion torpedoes, which are good against shields, on them and they didn't do a lot. I Send the Swarms: +1 maximum Fighter Squadrons allowed at this Station. Turrets are the most common weapon system in EVE. Let's say I generate a Laser turret with damage of 5. ago HelicopteroDeAtaque Which raits can each weapon have? Is there some kind of table that explains which traits can each weapon have? For example:. With several new tutorial missions the Adventurer helps the player to understand new block types and weapons. 4. Bonuses: Increased Accuracy by 25%, Weapon Cooldown decreased by 15%. 8. Posted July 29, 2020. The difference between with/without is huge once they level up. r/avorion. Perma death on insane. See the Wiki for details (Integrity Field Generator [avorion. If I look at the weapon attributes, I get damage of 5. As the other stations make or buy goods, they are added to the "Parent" stations cargo hold. - long (est) range. Material type will determine in what kind of material you can place the turret. To use the Salvaging Laser, simply attach it to a ship by pressing the Build Key and placing the turret on your ship. Keep holding shift and do this several times until you have a queue of several iterations. Even as a veteran Avorion player, I enjoyed hearing about your approach to things. They do 100% damage to shields and armor, including heavy armor, and integrity field damage mitigation doesn’t work against them. You then right click on things to issue a single contextual command: "salvage this wreck," "mine this asteroid," "dock with this station," "attack this enemy," and so on; these correspond to the command icons on the left side of the bottom of strategy mode. By the time you're in inner core you should have not less than 30 armed turret slots on your main ship, plus a full page of. And it is NO. At close range is Laser very good to. If I look at the weapon attributes, I get damage of 5. Either way, resistance is one thing. Boss Swoks is one of the bosses you can fight in Avorion, and likely the first you'll encounter. Operations can be ordered for ships commanded by a Captain from the Galaxy Map. if you. If it's your first station you want it in a fairly orangish red area. All trademarks are property of their respective owners in the US and other countries. Well taking damage can and will knock off individual parts, hard. Status: Finished. There is no "best" torpedo. Researching Basics. For 2. Shield damage: warhead type × rarity (+25% additively for each tier above common) × sector the torpedo is found in. What is the base damage multiplier for damage types being 'super effective' against shields/hull? For example if I use antimatter damage against a ship's hull, is it just. They require a Torpedo Storage block on a ship to function. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. So get higher tiered salvagers for speed, and higher effiency salvagers to gain more material. Damage Type I am currently writing an update of my Custom Turret Builder mod. Let's say I generate a Laser turret with damage of 5. If I look at the weapon attributes, I get damage of 5. Per page: 15 30 50. Most of the action revolves around where you are, and usually you get attacked the most. This will immediately scrap all Trash-marked turrets. - smaller than torpedoes. Mines can be founded by the player from a claimed. So, if you get a salvager back the cannon's damage is ignored. They apply damage instantly, use ammunition or charges, and their effectiveness is partially determined by the traversal speed of the firing ship and its target. Avorion. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. rpg players who want their feeling of excitment from looting rare/powerful drops and gaining exponential power and those who want a fair balance for multi-player and pvp. This is how you get access to the beta bra. Close the inventory menu, select the blueprint of the turret you wish to compare, and buff the stats of the blueprint as desired. 3) 流程教学-KISSMETER共计15条视频,包括:入门·我拥有了一艘自己挖矿的舰船(版本1. Asteroids stop taking damage, objects move and then abruptly jump. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. Thanks to new technology, it is now possible to send smaller amounts of mass (i. Ultra thin stone costs almost nothing and blocks all kinds of penetration. Edited January 5, 2021 by TenguKnight More sectors. Currently you have both individual part health, and total system health (Hull integrity, if you will). But I. 3. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. I can get a 300+ dps single slot laser turret pretty easily. Cannons and launchers I consider siege. I have a question about damage types. 4, hull damage of 5. Mod: CivilShipCapture. Efficiency scales about 5% per tier IIRC, with each tier being 5% more efficient than iron. If I look at the weapon attributes, I get damage of 5. Why are some ships immune to a damage type, and then more appear as you destroy them. I've read somewhere that there is a shortcut in exodus so I guess that's it? But how do i use them. To do this go to the ship control panel (default hotkey P) and select all weapons you want to assign to a group. Rifts are a type of sector that you cannot enter unless you have the Into The Rift DLC, but instead can only be passed through into a normal sector on the other side using Gates or travelled around. can't point defence at that range. There's a trading system where you can haul cargo, smuggle or raid other freighters. Then stack combat fighters with a good balance of plasma, lightning, and R-salvage for lulz. And having equipment docks sell turret slot upgrades is nice, I’ve had a game where I went hours before I was able to find even a white slot upgrade. Note that. lua A new WeaponType GatlingRailGun has to be added so that the Turret and Weapon generators can be extended for that type. On default setting and default difficulty there certainly isn't much reason for salvaging as on those there is little reason to care for the more edge cases mechanics. Absolute blast to use (pun intended). The third has mining fighters with the order to Mine, and launches the fighters to hunt down every ore in the sector and mine it up. Difficulty isn't high enough to really experiment with the different types yet, being on the outer edge of the galaxy still. Cannons and launchers I consider siege. thought there may have been a multiplier or something like only avorion turrets damage avorion ships @ 100%. Avorion Admin Commands – game & server guide 🚀 Discover Avorion admin commands and manage your server today!. 1 - Turrets obtained from research are often not as useful as buffed factory blueprints Now that you have the basics of turret crafting under control, this section goes into how you can start optimizing those mechanics to get the best turret. and it. 0 r22102; Patch 1. Products from these stations are used in the manufacturing processes at the following stations: Ammunition Factory, Conductor Factory, Drill Factory, Electro Magnet Factory, Energy. Their strength and cost increase with their tiers, and have different weights and can form different types of blocks. It all groups blocks for purposes of calculating overall damage resistance and augmentations. If I look at the weapon attributes, I get damage of 5. I am currently writing an update of my Custom Turret Builder mod. If I look at the weapon attributes, I get damage of 5. So your 144 DPS tesla is most likely electric damage, and the other. For recharging batteries, you also need excess energy generation. They directly influence the behaviour of the what they make up, depending on the type of block and the material it's made of. Recent Reviews:Freelancer may have lead the way in the space sim genre but we have 15 games just like it that are worth a play. Then in the map screen, hold shift and click mine sector-refine.